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- on animebutton num, count
- set cname to item 1 of the name of cast the castNum of sprite num
- if mouseCast() = the castNum of sprite num then
- if the castNum of sprite num = the number of member (cname & ",1") then
- repeat with n = 2 to count
- set the castNum of sprite num to the number of member (cname & "," & n)
- updateStage()
- end repeat
- end if
- else
- set the castNum of sprite num to the number of member (cname & ",1")
- updateStage()
- end if
- end
-